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It's fine now. Why? Because I am here!
All Might in "Izuku Midoriya: Origin"

Toshinori Yagi ( () () (とし) (のり) Yagi Toshinori?), also known as All Might (オールマイト Ōru Maito?), is the former No. 1 Pro Hero who bore the title of the world's Symbol of Peace (平和の象徴 Heiwa no Shōchō?). He teaches Foundational Hero Studies at U.A. High School.

All Might was the eighth holder of the One For All Quirk after receiving it from Nana Shimura. He has since passed the torch onto Izuku Midoriya, whom he is training to be his successor. After using up all the embers of One For All to defeat All For One, All Might retired and ended his era as the world's greatest hero.[2]

Appearance[]

In his empowered form, Toshinori is a massive man with an equally muscular and well-defined physique, his design resembling a typical Western comic book superhero. He has chiseled features on his face with a strong jawline, pronounced cheekbones, and bushy eyebrows. He has short blond hair, swept backward, with two distinct tufts sticking above his head, leaning slightly to each side. His robust features regularly cast a dark shadow over his face, hiding everything but his bright blue eyes.

Toshinori's Golden Age hero costume consisted of a skin-tight blue bodysuit decorated with a red symbol that somewhat resembles a "Y", designed with a white diamond at its center, with white lines connected to it that trace from his chest to his back shoulders; the lines trimmed with the aforementioned red symbol. The symbol appeared to have wings on the side that ran from atop his torso before ending around his back, over which a similar red and white design was absent of the white diamond. Large white patches lined with red covered each side of his hips before ending at his lower thighs, and he wore a gold belt with a silver buckle with red eyes. His forearm sleeves were colored in gold; each had white lines covered in blue accents over his wrists, spiked fins on the sides of his arms, and his feet were covered in shin-length gold boots trimmed with white and red accents.

In his true form, after sustaining permanent damage from All For One, Toshinori's declining health reduced him to a very skinny man with sharp, angular features and long limbs, his neck extended and his eyebrows absent. His hair is wavy, with two long strands coming down from his hairline and framing his face. He possesses a large scar covering most of the left side of his chest, having lost his stomach and some of his lungs' respiratory system. It is common for him to spout blood from his mouth when excited or surprised. He typically wears baggy clothing to accommodate the change in body mass between forms, but after Toshinori's tenure as a hero, he starts wearing clothes that fit him in his regular form, as he no longer needs big clothes that fit his muscle form.

In his early career, Toshinori was a lean but fit young man with the same hairstyle as his true form. In his empowered state, his facial features were noticeably softer. In both his normal and empowered form, Toshinori did not have shadowed eyes on his face, fully showing his white sclerae while retaining the deep blue irises of his eyes, possibly showing how he was not a shell of his former self.

During his final confrontation with All For One in the Final War, Toshinori dons a high-tech suit of armor dubbed the "Armored All Might" from his car, Hercules. The mechanical suit resembles his old hero costume and comprises several robotic pieces that can be detached and applied. It covers Toshinori's entire body, exposing only his mouth so he can still show his iconic smile.[3] Throughout the battle, Toshinori's legs are crushed, and the suit is destroyed.[4]

Gallery[]

Personality[]

It's All Right

All Might using his trademark smile to put others at ease.

All Might's hero persona appears to be derived from comic book superhero stereotypes: exuberant and filled with dramatic flair. He always protects and saves innocent people with a huge smile. The habit of smiling was ingrained in him by his mentor, Nana Shimura, who believed that the ones who smile are the ones who are the strongest. Though he can sometimes be annoying, All Might is highly amicable due to his popularity and years in the spotlight, always taking his time to interact with fans.

Once All Might reverts to his true form, he becomes reserved and solemn, avoiding attention in direct contrast to the grandiosity of his hero identity. While he's an optimist, he still ensures his goals are grounded in reality. When a Quirkless Izuku tells him about his goal of becoming a hero, All Might commends him for having a dream but reminds him to stay realistic and suggests he enter another profession that helps people. He considered the harsh words necessary to save the boy from long-term frustration. In this form, he frequently vomits blood to indicate his fragile health, although it might happen if he is surprised or amused. Regardless of which form All Might is currently taking, two personality traits always present in him are his optimism and oafishness.

Since his youth, All Might had always carried a single yet burdensome goal: to become a pillar of hope that people could always rely upon during harsh times. After obtaining One For All from Nana, All Might became a hero and a legend, thanks to his seemingly endless competency and charisma. No matter who or what he faced, All Might would stand up triumphantly every time, one battle after another, inspiring the world and sending fear to the hearts of villains everywhere. All Might has a chronic ability to save as many people as possible, a trait shared with his successor. He exhausted himself and fell behind on his other hero duties, such as filing paperwork. Though he was embarrassed by it, he still gratefully accepted the offer of Sir Nighteye and (later) Naomasa Tsukauchi to file his reports.

Episode 2

All Might recognises Izuku's true heroism.

After his fight against All For One, he considered it necessary to keep his weakened state hidden from the public for the sake of keeping up morale. Unfortunately for All Might, injuries inflicted on his body were starting to take a toll on him. Despite the concern and warnings from some of his close associates, All Might's determination to preserve society from evil prevented him from relinquishing his role as the Symbol of Peace. His smile, a gesture that served to calm others, started becoming more of a way for All Might to hide his fears and insecurities from the general population. As time passed, All Might began to forget some of the basic principles of heroism until Izuku, in a brave attempt to save Katsuki Bakugo from the Sludge Villain's attack despite being Quirkless, rekindled his heroic spirit and taught him that something can always be done to fight injustice.

All Might promises to raise Izuku

Upon retiring, All Might vows to devote himself to raising Izuku as his successor.

Above all else, he considers self-sacrifice the most noble action, coming in many forms for All Might, such as physically on the battlefield and mentally, sacrificing so much of his time that he barely has a private life. He believes in this core value so much that he dropped Sir Nighteye's preparations for a successor on a whim after witnessing Izuku's single act of selflessness to save Katsuki. This selflessness has aided All Might well to become a symbol, as civilians trust his words, "Do not fear", truly knowing he won't hesitate to save them. The dismissal of his safety eventually caught up to him, causing issues with his work and personal life. As a U.A. Teacher, he couldn't help but be distracted assisting people on his morning commute, shortening his time with his students. It also estranged All Might from Sir Nighteye, who disagreed on whether he should avoid his prophesied death or continue hero work. All Might attempted to ignore his prophesied death, keeping it secret from Izuku for a long time. At Inko Midoriya's request, he gained a new resolve to avoid it entirely; he found a more excellent value in his own life, knowing Izuku needed him as a mentor, not just a savior.

Izuku has compared All Might's personality to their mentor Gran Torino since both play dumb quite often. All Might is far more intelligent and perceptive than his campy image would suggest. He has a tactical mind regarding battle strategies and public speaking. Assessing a villain's threat level, All Might skilfully applies the necessary force and avoids injuries when possible. If he's in control, he even makes dramatic performances out of their defeats as examples to other villains. His presence alone decreased Japan's crime rate to 3%. He's aware of villain tactics, such as monologuing, and actively ignores them. Only the most manipulative of villains, like All For One, can bring out rare instances of anger in All Might, such as catching him off guard and giving him a mortal injury, as well as mocking his late master, Nana, causing All Might to rise in anger, saying that he would destroy All For One's wicked ambitions and bitterly stating that the villain would die in prison.

Despite his battle intelligence, his incredible powers and fame make him dissociated from others' capabilities, and Gran Torino asserted this made him ill-suited to teaching. Sometimes, All Might underestimates his students and is outsmarted as a result. Lacking teaching experience, he required a script to convey his first lesson to Class 1-A. He is reprimanded occasionally by his fellow teacher, Eraser Head, for being sometimes unavailable for his teaching duties. However, All Might bringing his typical attitude into his teaching can be beneficial, creating an energetic and motivating environment. While his U.A. coworkers respect him as a Pro Hero, they can get frustrated with his presence's conflict with the school, such as attracting journalists. He has also faced criticism from the media for attracting villains to U.A.

For Izuku especially, All Might has a habit of projecting himself onto his protégé and overestimating his limits. While All Might grew accustomed to being able to use One For All at 100% instantly, Izuku received grave injuries when he did so. After receiving multiple scoldings from Recovery Girl for encouraging Izuku's self-destructive behavior, they both realized that the boy needed to be his own hero and develop at his own pace. This self-identity is reflected when All Might told Endeavor, after the latter took his place as the Number 1 Pro Hero, to figure out what kind of symbol he wanted to be. While All Might wishes to inspire others, he is not self-righteous and sees the value of different ideologies. He also respects other professions outside of heroes, such as the Police Force, while others tend to underappreciate them.

All Might angry

All Might enraged at missing his chance to save Katsuki.

All Might always prioritize the lives of others over his own, considering them his responsibility. Still, All Might is deeply aware that saving everybody in the world is an impossible task, which is why he sought to become a symbol who could inspire others to take action as well. While All Might is seen smiling, laughing, and being cheerful most of the time, he is highly protective of his students, showing a rare instance of rage if they're in danger. All Might is willing to go above his limits for their safety, alleviating their worries through his trademark smile. Even after his retirement, he remains ready to support the Heroes during major operations such as Mission: Humarise and the Final War.

Despite having the best intentions of becoming a symbol that everyone could rely on, All Might's debut and tremendous rise in the world of Heroes also led to unintended consequences; as a result of his immense power, society began to over-rely on both him and other Heroes in general, to the extent where they would become downright ignorant in thinking that a Hero would always appear on the scene and rectify any situation, becoming more like bystanders and spectators in the process. Unfortunately, this was the very opposite of what he wanted to inspire in people, and would also be the primary catalyst of his mentor's grandson becoming a villain when no one turned to help him, causing him to be found by All For One. In other extreme cases, Endeavor would go to horrible lengths to surpass All Might, such as creating his son, Shoto, and brutally training him from a young age to have him surpass All Might as his father's successor. Furthermore, fanatics such as Stain believed that All Might was the true example of what every hero should be and killed those the Hero Killer believed were unworthy and did not meet his standards.

Another negative aspect of All Might's drive to be the Symbol of Peace is that he tends to have a self-deprecating view of himself, not seeing himself as the paragon most people view him as, but instead feeling the full brunt of his responsibilities (though he can at times be humorously self-absorbed, such as having a ringtone and email notification of his own voice). Following the injuries given to him by All For One, which limited his muscle form to only a few hours a day, All Might was aware that he wasn't the powerful hero he once was in his prime, but still put on a brave face to fight villains and put the public at ease, knowing that he couldn't continue being the Symbol of Peace forever, a problem that even All Might couldn't outrun. Due to the stresses of acting like the ideal hero while fearing being found out in his hero persona, he seems to have developed a minor case of imposter syndrome. As a result of this and his selfless nature, All Might has a habit of placing burdens on himself and being very self-critical. When Izuku left him behind to deal with All For One's forces and began distancing himself from everyone in fear for their well-being, All Might fell into harsh dejection, chiding his now-retired self for being unable to help and feeling as though he was only dragging everyone down in his now powerless state. It would take Stain, of all people, to show All Might that there are still civilians and heroes who recognize the heroic legacy he left behind and will continue fighting for what's right, even in the face of hopelessness.

Toshinori making cotton candy

All Might trying to entertain his students.

All Might has a fatherly attitude towards his students (his successor Izuku, in particular) and takes pride in helping their development as future heroes, being quick to give encouraging advice and celebrate their accomplishments, but he's also not afraid of pushing them further, even if he ends up going a bit too far. All Might has the habit of adding "young" (少年 Shonen?) to the surname of his students whenever he is speaking out loud or thinking to himself (ex. "Young Midoriya").

However, he is the most ruthless of all the teachers during the Final Exams Arc. Like his hero persona, All Might can put on a theatrical villain one, doing it to bring out the full potential of others with rough love. His sheer intimidation alone was, according to Izuku, similar to that of Stain. When Katsuki stated that he'd rather lose than seek Izuku's assistance, All Might was more than willing to force Katsuki to lose. He also punched Katsuki hard enough for him to vomit, showing he will not hold back and is ready to injure his students if that means they'll pass the exams properly. All Might would even go as far as to crack Izuku's back and crush them both under his boot (all of which earned him a severe scolding by Recovery Girl). He later admitted that while he cares a lot about saving people (like Izuku), he also cares a lot about winning (like Katsuki).

Abilities[]

All Might defeats Nomu

Despite his waning power, All Might goes beyond his limits to defeat a Nomu specifically created to kill him.

Overall Abilities: While officially earning the rank of the Number 1 hero of Japan, All Might was also well-recognized as the strongest and greatest hero in the world. He was the "Symbol of Peace" and such a deterrent against crime that villains were primarily discouraged by his presence in society, single-handedly bringing near-absolute stability throughout Japan, a stark contrast to the rest of the world. He defeated All For One, infamously known as the world's most powerful villain, twice, a feat that all the previous wielders of One For All could not. Despite winning, All Might suffered a gruesome injury at the hands of All For One that limited his maximum power output going forward, gradually reducing his sheer might and how long he could use his power.

All Might vs Izuku and Katsuki

Even when handicapped with weights, All Might can still overpower Izuku & Katsuki easily.

After his Quirk was constrained by his injuries, and even after he passed it onto Izuku, relying on the residual energy of One For All, All Might's power and capabilities were still unmatched by any other hero, despite his strength and time limit decreasing more rapidly. Against Izuku and Katsuki, who are among Class 1-A's elites, he completely dominated them in their fight, even while wearing high-density weights. Forced to break the limiter placed on his Quirk again, All Might defeated All For One by using up his remaining power reserves.

Even though he is unable to keep his hero form for more than a few seconds after his rematch with All For One, All Might still keeps a keen intuition and sharp reflexes, which helped him hone his skills as a hero ever since he acquired his powers. This intuition is shown in his observations regarding Izuku's use of One For All, and the fact that he was capable of catching one of Mei Hatsume's "babies" coming in from behind with minimal effort in his standard form.

Despite his skinny physique in his true form, he is actually quite physically able, but isn't as powerful as when he possessed One For All. Even then, he retains some of the fighting skills necessary for the Final War. With his new support item, the Armored All Might, he was able to stand up against his arch-nemesis, All For One, whose body was being rewinded back to his physical prime due to the effects of the reversed-engineered Quirk-Destroying Drug. Despite All For One becoming younger and more powerful, All Might can compensate for his lost power by applying some of his students' skills and Quirks into the Armored All Might, enabling him to fight more creatively instead of relying on brute force like before. He also uses All For One's mental instability to distract him, mainly using his still-exposed smile to trigger his rage.

Trained Muscles: Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary body strength. Gran Torino said that All Might, in particular, had a strong body that allowed him to master One For All much faster than previous users.

United States of Smash

All Might's incredible willpower transforms One For All's remaining embers into a raging inferno.

Indomitable Will: All Might's will is evident in all his actions as a hero. He is known for saving people with a smile and his catchphrase, "I am here," two facets of being the Symbol of Peace. During the pinnacle of his battle against the U.S.J. Nomu, All Might remembered his resolve to be the Symbol of Peace, and his resolution allowed him to push beyond 100% of his power to defeat the artificial human finally. Another prominent spectacle featuring All Might's willpower was during his last two showdowns with All For One.

One of All For One's primary strategies in their fight was to wear down All Might psychologically, such as taunting All Might by mentioning the latter's former mentor and predecessor, Nana, as well as revealing that Tomura Shigaraki is her grandson. The first taunt enraged All Might, while Tomura's kinship to Nana made him despair greatly. However, despite the guerrilla warfare employed by All For One, All Might remember Nana's teachings on heroism and re-established his will, enabling the weakened hero to muster up some of his remaining power to continue fighting. Worn out of his muscle form and faced with inevitable defeat at the hands of a virtually unscathed All For One, All Might could still channel what was left of One For All to defeat All For One in a single strike. All Might possess a powerful presence that has struck fear into others, such as Izuku and Katsuki, during the Final Exam. This aura was strong enough to cause two villains to freeze in terror even though they'd been prepared to kill him and despite him being powerless.[5]

Even when All For One crushed his spine and legs, destroyed his armored suit, and blew him away, All Might's unwavering spirit presses him on to keep fighting.[4]

Teaching: While All Might has shown to be a poor teacher on occasion, as he lacks proper teaching practice and required a script for his first lesson, he does show to have his exceptions regarding training and hero practice. All Might was able to help train Izuku Midoriya's skinny body into a muscled vessel for One For All, having created a training regimen that would allow Izuku to train up his body and safely inherit his Quirk in the limited space of ten months. Furthermore, he realized that Izuku had been deliberately pushing himself to go even further, revealing that he designed the regimen so Izuku could train his body correctly but without completely exhausting himself. This insight shows that All Might greatly understands physical training and the human body's limits. His first practical battle lesson was also designed realistically, with him giving the villain team earpieces to communicate and a map of the building. In contrast, the hero team would only go in without said advantages, replicating a similar experience to heroes storming a villain's hideaway without proper preparation. He also assigned 1-A's partners randomly, as Izuku pointed out that Pro Heroes often have to team up on the spot and use their collaborative skills.

Following his retirement, it is revealed that he's studied teaching more intently from a guidebook, as he commended Izuku for having developed his fighting style and was also seen advising Kyoka Jiro during 1-A's Ultimate Move training. This counsel shows that All Might has improved in providing verbal advice and feedback to his students, realizing the steps he needs to take to motivate them without giving them the complete answer.

Former Quirk[]

One For All (ワン・フォー・オール Wan Fō Ōru?): Transferred to him from Nana Shimura, Toshinori's Quirk allowed him to stockpile an enormous amount of raw power, significantly enhancing all of his physical abilities to a superhuman level, resulting in unbelievable feats of strength, speed, agility, and durability. Unlike other known users of this Quirk, Toshinori was noted to have an innate instinct for wielding it, mastering it almost instantly with no aid from his teachers. Also, seemingly unique to him, Toshinori's mastery of this Quirk enabled him to morph himself into a towering, powerfully built man to hide his identity from society.

All Might was so proficient with One For All that he was widely known as the world's most powerful person. During the peak of his abilities, he's been shown to deal with many threats at once in mere seconds effortlessly, and even after being grievously injured by All For One and having started the process of transferring One For All to Izuku, he was still capable of achieving tremendous feats above everyone.

Despite no longer possessing One For All, Toshinori still has a connection with the Quirk. During the time he held One For All, a portion of his consciousness was imprinted into the Quirk itself, creating a vestige in One For All's mental landscape. This connection allows Toshinori to unconsciously provide the other vestiges information that he learns while also allowing Toshinori to sense the vestiges in One For All and Izuku through a kind of psychic link similar to All For One's connection with Tomura.

  • Immense Strength: All Might's most distinguishable trait was his boundless levels of physical strength. A single punch from All Might could not only defeat a villain but completely change the weather subsequently. It also can destroy several city blocks from the wind pressure it creates. Despite becoming severely weakened since first meeting Izuku, All Might's pure, overwhelming strength is still comparable to that of a nuclear device. He quite literally beat the Shock Absorption out of Nomu, forced Izuku and Katsuki into fleeing rather than continue fighting him head-on, and clashed with All For One's attacks and cancel out their highly destructive power with brute strength alone. After defeating Nomu, All Might himself admitted that, compared to his prime, in which he could've defeated Nomu with five hits, it took over 300 blows to defeat the bio-engineered creature. This comparison is another testament to All Might's weakened state.
  • Immense Speed: With his immense physical strength, All Might also possessed equally impressive speed. When he arrived at the U.S.J., All Might moved a remarkable distance from the gate and simultaneously incapacitated villains in the blink of an eye. Tomura even says that he could not track his movements despite the latter being slower than he once was. All Might was also able to defeat multiple Nomu swiftly and travel 5 kilometers from the League of Villains Bar towards All For One's location at the Nomu Factory, all in thirty seconds after the Nomu was warped by All For One himself. However, according to All For One, this was much slower than what All Might was initially able to accomplish in his prime. Even in his weakened state, he was fast enough to travel from Might Tower to the Tokyo Egg in seconds. In his prime, he proved swift enough to single-handedly defeat the army of Instant Villains created by All For One and save nearby children all in three seconds.[6]
  • Immense Durability: All Might held extreme durability, to the point of being almost entirely invulnerable to attacks. He sustained no life-threatening damage from his battle with the U.S.J. Nomu and took point-blank, full-power explosions from Katsuki without showing any signs of injury. All Might even survived All For One's enhanced Air Cannon, a move that can cause catastrophic, city-wide damage due to being amalgamated with many other Quirks and emerged virtually unharmed, albeit with only some minor scratches.
  • Immense Stamina: In his prime years, it was noticed that All Might has never been shown to be exhausted, even when fighting against multiple villains. The only time that All Might was shown to be panting and out of breath was against All For One and the U.S.J. Nomu, and those cases were only due to the injury he received from the former six years prior that also limited All Might from using the maximum output of One For All. In his prime, All Might could do more than seventy-two consecutive hours of hero work and still had enough energy to respond to an emergency call in Osaka.[7]

Ultimate Moves[]

Detroit Smash

Detroit Smash!

  • California Smash (カリフォルニア スマッシュ Kariforunia Sumasshu?): All Might attacks with a frontal somersault to build up momentum and air pressure and is then released in a smash.
  • Carolina Smash (カロライナスマッシュ Karoraina Sumasshu?): All Might runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemy's head. This move is first used against Tomura, but it is intercepted by a Nomu, who withstood the full force of the attack, seemingly unharmed.[8]
  • Detroit Smash (デトロイトスマッシュ Detoroito Sumasshu?): All Might performs that same attack as Texas Smash except this move is with a downward punch instead of a straight punch. The punch is powerful enough to create a shock wave large and powerful enough to clear the weather. This move is first used to save Izuku and Katsuki from the Sludge Villain.[9]
    • Double Detroit Smash (ダブルデトロイトスマッシュ Daburu Detoroito Sumasshu?): All Might and Izuku use One For All at 100% and combine their Detroit Smash attacks to create a smash more powerful than anything they can accomplish alone. First used this move to defeat Wolfram.[10]
  • Missouri Smash (ミズーリースマッシュ Mizūrī Sumasshu?): All Might runs towards an enemy while keeping his hand flat and hits the enemy on the head while running past them in order to knock them out. This move is first used against Habit Headgear.[11]
  • Nebraska Smash (ネブラスカスマッシュ Neburasuka Sumasshu?): While throwing a punch, All Might rotates his arm to create a tornado. This move is first used to destroy a swarm of two hundred Mini-Bombers.[12]
  • New Hampshire Smash (ニューハンプシャースマッシュ Nyūhanpushā Sumasshu?): All Might punches the air while in the air to propel himself backwards towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight. This move is first used to propel himself at Izuku.[13]
  • Oklahoma Smash (オクラホマスマッシュ Okurahoma Sumasshu?): All Might whirls around while enemies have latched onto him, spinning with enough force that when they are released, they are easily thrown through concrete. This move is first used against Nomu however it was named during the Kamino Ward Incident.[14]
  • Texas Smash (テキサススマッシュ Tekisasu Sumasshu?): All Might throws a punch in order to create wind pressure in order to blow objects and people away. This move is first used to save Izuku from the Sludge Villain.[9]
  • United States of Smash (ユナイテッド ステイツ オブ スマッシュ Yunaiteddo Suteitesu Obu Sumasshu?): All Might throws an immensely powerful punch and smashes his target into the ground. As All Might's final and strongest move, the impact of this smash is so great that it can not only reverberate shockwaves and leave massive craters in the ground, but also spawn twisters powerful enough to carry nearby buildings. This move was used to defeat All For One and marked the end of All Might's hero career.[15]
  • Shoot Style Smash (シュートスタイル スマッシュ Shūto Sutairu Sumasshu?): Using the Armored All Might support item, All Might delivers a powerful kick to his opponent.[3] This move is directly inspired by Izuku and his Full Cowl - Shoot Style technique.

Stats[]

Power
 
6/5 S
Speed
 
6/5 S
Technique
 
6/5 S
Intelligence
 
6/5 S
Cooperativeness
 
6/5 S
Toshinori's stats, according to the Ultra Archive Book

Power
 
6/6 S+
Speed
 
6/6 S+
Technique
 
6/6 S
Wits
 
6/6 S
Charisma
 
6/6 S+
Toshinori's stats, according to the Ultra Analysis Book

Equipment[]

High Density Weights (超圧縮おもり Chō Asshuku Omori?): All Might and the rest of the teachers use these bracelets to give themselves a handicap while they are fighting their students during the Final Exams Arc.

Air Pressure Shooting Torso Armor: At one point, All Might wore armor over his torso that was designed to aid him in releasing shots of pressurized air. It was designed to work with 20-30% of his power. Due to All Might's close-range fighting style, the bulky armor ended up being more baggage than it was worth, and it kept breaking, so All Might decided to stop using it.

Hercules (エルクレス Erukuresu?): During the Dark Hero Arc, All Might begins driving a heavily armoured car known as Hercules, which has been shown to be able to survive a point-blank grenade explosion with minimal damage.

  • Armored All Might (アーマードオールマイト Āmādo Ōru Maito?): During the Final War Arc, as All Might prepares to face All For One once more, this car, alongside the briefcase All Might has been carrying since he obtained Hercules, breaks apart and form themselves around his body as a protective suit of armor.

Battles & Events[]

Chapter Appearances[]

Appearances
Entrance Exam Arc
1. Izuku Midoriya: Origin Debut
2. Roaring Muscles Appears
3. Entrance Exam Appears
4. Starting Line Screen
Quirk Apprehension Test Arc
5. Smashing into Academia Appears
6. What I Can Do for Now Appears
7. Costume Change? Appears
Battle Trial Arc
8. Rage, You Damned Nerd Appears
9. Deku vs. Kacchan Appears
10. Breaking Bakugo Appears
11. Bakugo's Starting Line Appears
U.S.J. Arc
12. Yeah, Just Do Your Best, Ida! Mentioned
13. Rescue Training Appears
14. Encounter with the Unknown Flashback
15. Vs. Appears
16. Know Your Enemies Mentioned
17. Game Over Appears
18. Heroes' Counterattack Appears
19. All Might Appears
20. The World of Pros Appears
21. In Each of Our Hearts Appears
U.A. Sports Festival Arc
22. That's the Idea, Ochaco Appears
23. Roaring Sports Festival Appears
24. Mad Dash and Knockdown Appears
25. In Their Own Quirky Ways Appears
26. Chase Down the Leader Appears
27. Earth-Shatteringly Fateful Negotiations Appears
28. Strats, Strats, Strats Appears
29. Unaware Appears
30. Cavalry-Match Finale Appears
31. The Boy Born with Everything Appears
32. Smile, Prince of Nonsense Land! Appears
33. Shinso's Situation Appears
34. Victory or Defeat Appears
35. Battle On, Challengers! Absent
36. Bakugo vs. Uraraka Absent
37. Midoriya and Endeavor Appears
38. Todoroki vs. Midoriya Appears
39. Shoto Todoroki: Origin Appears
40. Emancipation Appears
41. Fight On, Ida Appears
42. Final-Match Time Absent
43. Todoroki vs. Bakugo Pictured
44. Relaxing Day Off Appears
Vs. Hero Killer Arc
45. Time to Pick Some Names Appears
46. Bizarre! Gran Torino Appears Appears
47. Struggling Appears
48. Getting the Knack Flashback
49. Midoriya and Shigaraki Mentioned
50. Kill 'Em Dead Absent
51. No, Knock It Off, Ida Absent
52. Hero Killer Stain vs. U.A. Students Flashback
53. From Todoroki to Ida Absent
54. Re: Ingenium Absent
55. Conclusion?! Absent
56. Conclusion Mentioned
57. The Aftermath of Hero Killer Stain Appears
58. Internship's End Appears
59. Listen Up!! A Tale from the Past Appears
Final Exams Arc
60. Gear Up for Final Exams Appears
61. The Worst Combo Appears
62. Katsuki Bakugo: Origin Appears
63. Yaoyorozu Rising Appears
64. The Task at Hand Appears
65. Wall Appears
66. Midoriya's Observations Appears
67. Stripping the Varnish Flashback
68. Encounter Flashback
69. Interview with Midoriya Mentioned
Forest Training Camp Arc
70. Wild, Wild, Pussycats Appears
71. Kota Absent
72. Day Two Voice
73. Good Evening Flashback
74. Smoke Signal Absent
75. Stake Your Life, Hero! Absent
76. My Hero Flashback
77. It's Okay Absent
78. Whirling Chaos Absent
79. Drive It Home, Iron Fist!!! Absent
80. Establishing the Bakugo Bodyguard Brigade Absent
81. Roaring Upheaval Absent
82. What a Twist! Absent
83. Loss Appears
Hideout Raid Arc
84. From Ida to Midoriya Appears
85. Nothing but Fools Flashback
86. Before the Storm Appears
87. Clash Appears
88. All For One Appears
89. All for a Certain One Appears
90. Reach Out Appears
91. Symbol of Peace Appears
92. One For All Appears
93. One For All's Ember Appears
94. From Teacher to Disciple Appears
95. End of the Beginning, Beginning of the End Appears
96. Home Visits Appears
97. Tell It Like It Is, Mom Appears
Provisional Hero License Exam Arc
98. Moving into Dorms Pictured
99. Goodbye Two-Digit Chapters, Hello Three Digits Absent
100. Creating Ultimate Moves Appears
101. The Girl Called Mei Hatsume Appears
102. On Cloud Nine Appears
103. The Test Absent
104. White-Hot Battle! To Each Their Own Strengths! Absent
105. Shiketsu High Lurking Mentioned
106. Class 1-A Absent
107. Denki Kaminari's Thoughts Mentioned
108. RUSH! Flashback
109. Rescue Exercise Flashback
110. Rescue Exercise Continued Mentioned
111. Smoldering Start Pictured
112. What's the Big Idea? Absent
113. Test's Aftermath Absent
114. Results' Aftermath Mentioned
115. Unleashed Appears
116. Meeting in Tartarus Appears
117. A Talk About Your Quirk Appears
118. Meaningless Battle Shadow
119. Deku vs. Kacchan, Part 2 Mentioned
120. The Three Appears
121. Second Semester Opening Ceremony Appears
Shie Hassaikai Arc
122. A Season for Encounters Absent
123. Unrivaled Absent
124. Trouble Ahead!! Episode: Work Studies Mentioned
125. Overhaul Appears
126. Open Up, World Appears
127. Sir Nighteye and Izuku Midoriya and Mirio Togata and All Might Flashback
128. Boy Meets... Pictured
129. Eri Mentioned
130. Listen to the Truth Appears
131. Fighting Fate Appears
132. The Plan Pictured
133. Catch Up, Kirishima Mentioned
134. Let's Go, Gutsy Red Riot Mentioned
135. An Unpleasant Talk Mentioned
136. Close at Hand!! Mentioned
137. Restraint!! Mentioned
138. Go!! Absent
139. Shudder! The Underground Labyrinth Absent
140. Suneater of the Big Three Absent
141. Hassaikai: Behind the Scenes Absent
142. Shield and Shield, Spear and Shield Absent
143. Let’s Rumble, Rappa!! Absent
144. Red Riot, Part 1 Mentioned
145. Red Riot, Part 2 Absent
146. Temp Squad Absent
147. Twoga!! Absent
148. The Anguish of Young Twoga Absent
149. Don't Get Mad, Irinaka Absent
150. Mirio Togata Absent
151. Mirio Togata!! Absent
152. Lemillion Absent
153. Transform! Absent
154. Unforeseen Hope Mentioned
155. Saviors, the Saved and a Hero's Place Absent
156. The Power of Those Saved Absent
157. Infinite 100 Percent Flashback
158. Chisaki's Warped Compassion Absent
159. It's Over!! Mentioned
160. Expressway Absent
161. Bright Future Appears
162. Suitable One Appears
Remedial Course Arc
163. Smoldering Flames Appears
164. Masegaki Appears
165. Win Those Kids' Hearts Appears
166. Be Proud, License Trainees Appears
167. Number One Hero's Starting Line Appears
168. The Strange Tale of Aoyama Absent
U.A. School Festival Arc
169. School Festival Absent
170. With Eri Absent
171. Gentle and La Brava Mentioned
172. Prepping for the School Festival Is the Funnest Part (Part 1) Appears
173. Prepping for the School Festival Is the Funnest Part (Part 2) Absent
174. Golden Tips Imperial Appears
175. Morning, the Day Of Appears
176. Deku vs. Gentle Criminal Flashback
177. At the Construction Site Absent
178. The Woman Called La Brava Appears
179. School Festival Start!! Absent
180. Unbeknownst Flashback
181. For Someone Else Appears
182. Let It Flow! School Festival! Absent
183. Festival All Day Long!! Appears
Pro Hero Arc
184. Japanese Hero Billboard Chart Shadow
185. Wing Hero: Hawks Mentioned
186. Endeavor and Hawks Absent
187. Flaming Roar! vs. Nomu: High-End Absent
188. Your Father, the Number One Hero Appears
189. Why He Gets Back Up Fantasy
190. His Start Appears
191. Dabi, Hawks, Endeavor Appears
192. The Todoroki Family Flashback
193. Vestiges Flashback
Joint Training Arc
194. Cold Skies over U.A. High! Appears
195. Clash! Class A vs. Class B! Appears
196. Make It Happen, Shinso!! Absent
197. Quaotic Quirkstravaganza Absent
198. Know Where You Stand when It Counts!! Appears
199. Operation New Improv Moves! Absent
200. Clever Commander! Absent
201. Foresight Absent
202. Match 3 Appears
203. Flexible! Juzo Honenuki! Absent
204. Tuning Up Absent
205. Detour Appears
206. Match 3 Conclusion Flashback
207. Early Bird! Appears
208. Match 4 Conclusion Mentioned
209. Match 5 Start Appears
210. The One For All Dream Appears
211. That Which Is Inherited Appears
212. That Which Is Inherited, Part 2 Flashback
213. Realm of Souls Appears
214. Our Brawl Appears
215. Final Face-Off! Midoriya vs. Shinso! Appears
216. Class A vs. Class B: Conclusion! Appears
217. The New Power and All For One Appears
Meta Liberation Army Arc
218. The Meta Liberation Army Appears
219. Go, Slidin' Go! Appears
220. My Villain Academia Absent
221. Memento from All For One Mentioned
222. Tomura Shigaraki: Distortion Appears
223. Cockroaches Absent
224. Revival Party Absent
225. Interview with a Vampire Absent
226. Bloody Love Absent
227. Sleepy Absent
228. Wounded Soul Absent
229. All It Takes Is One Bad Day Absent
230. Sad Man's Parade Absent
231. Path Absent
232. Meta Abilities and Quirks Absent
233. Bright Future Flashback
234. Destruction Sense Absent
235. Tenko Shimura: Origin Mentioned
236. Tenko Shimura: Origin, Part 2 Absent
237. Tomura Shigaraki: Origin Absent
238. Liberation Absent
239. Successor Absent
240. Power Absent
Endeavor Agency Arc
241. Do That Interview! Appears
242. Have a Merry Christmas! Appears
243. Off to Endeavor's Agency! Flashback
244. Recommended Reading Absent
245. Rise to Action Absent
246. Message Appears
247. Status Report! Mentioned
248. One Thing at a Time Fantasy
249. The Hellish Todoroki Family Absent
250. Ending Absent
251. Just One Week Absent
252. The Unforgiven Absent
Paranormal Liberation War Arc
253. Shirakumo Appears
254. More of a Hero than Anyone Absent
255. Hero Hopeful Absent
256. The High, Deep Blue Sky Appears
257. Pass It Forward, to Whomever Appears
258. Friends Fantasy
259. A Quiet Beginning Absent
260. Life's Work Absent
261. High-Ends Absent
262. Mirko, the No. 5 Hero Absent
263. I Wanna Be with You Guys!! Absent
264. One's Justice Absent
265. Villains and Heroes Absent
266. Happy Life Absent
267. Flames Absent
268. Scramble! Absent
269. The Three of Us Absent
270. Inheritance Absent
271. Dark Cloud Absent
272. Good Morning! Absent
273. The Thrill of Destruction Absent
274. Search Absent
275. Encounter, Part 2 Mentioned
276. You Cheated...! Appears
277. Who...? Flashback
278. Disaster Walker Absent
279. League of Villains vs. U.A. Students Absent
280. Red Riot, Part 3 Absent
281. Plus Ultra Absent
282. Footfall of Destruction Absent
283. 75 Absent
284. Deep Blue Battle Flashback
285. Katsuki Bakugo Rising Flashback
286. The Ones Within Us Flashback
287. Mistake Mentioned
288. Save Takeo!! Absent
289. Miss Candid and Miss Shut-Away Absent
290. Dabi's Dance Mentioned
291. Thanks For Going Strong Fantasy
292. Threads of Hope Absent
293. Hero-Saturated Society Absent
294. Final Performance Absent
295. Tenacious Mentioned
296. Hellish Hell Absent
297. Tartarus Flashback
298. Sounds of Collapse Appears
299. Like Those Tragic Tales Screen
300. The Hellish Todoroki Family, Part 2 Pictured
301. The Wrong Way to Put Out a Fire, Part 1 Flashback
302. The Wrong Way to Put Out a Fire, Part 2 Mentioned
303. Top Three Appears
304. Izuku Midoriya and Toshinori Yagi Appears
305. Izuku Midoriya and Tomura Shigaraki Appears
306. The Final Act Begins Appears
Dark Hero Arc
307. Been a While!! Absent
308. Full Power!! Absent
309. Can't Be a Child Anymore Appears
310. Masters and Pupil Appears
311. Here We Go!! Appears
312. Hired Gun Mentioned
313. High-Speed Long-Range Mobile Cannon Appears
314. The Lovely Lady Nagant Absent
315. Platitudes Mentioned
316. Your Turn Appears
317. Scars, Blood, Filth Appears
318. Reckless Vision
319. Friend Mentioned
320. Deku vs. Class A Mentioned
321. From Class A to One For All Fantasy
322. Great Explosion Murder God Dynamight Mentioned
323. That Single Step Flashback
324. A Young Woman's Declaration Absent
325. The Bonds of One For All Appears
326. Who Are You Really? Appears
327. Rest!! Appears
328. No Man Is an Island Appears
Star and Stripe Arc
329. In the Nick of Time, a Big-Time Maverick from the West! Mentioned
330. Me and Myself Flashback
331. United States of America Pictured
332. State-of-the-Art Hypersonic Intercontinental Cruise... Mentioned
333. Specter Flashback
334. Parting Gift Appears
U.A. Traitor Arc
335. Zygotes Appears
336. Villain Mentioned
337. A Disposable Life Appears
338. The Story of How We All Became Heroes, Part 1 Appears
339. The Story of How We All Became Heroes, Part 2 Appears
340. The Story of How We All Became Heroes, Part 3 Appears
341. The Story of How We All Became Heroes, Part -1 Absent
342. The Extreme Quiet Before the Storm Appears
Final War Arc
343. Let You Down Mentioned
344. Stars Appears
345. Division Appears
346. Super Hyper Unfair Broken Stage Mentioned
347. Inflation Absent
348. Unrequited Mentioned
349. Battle Flame Absent
350. Bound to a Fiery Fate Absent
351. Two Flashfires Mentioned
352. Ultimate Moves Absent
353. Endeavor Appears
354. Oopsie Daisy!! Mentioned
355. Extras Absent
356. Regarding the Enemy Flashback
357. Wounded Hero, Burning Bright and True!! Flashback
358. The Guy Who's Made Some Progress Mentioned
359. Place of Learning Mentioned
360. Despite It All... Mentioned
361. Abnormal Happenings Absent
362. Light Fades to Rain Vision
363. Those Who Defend, Those Who Violate Absent
364. Why We Wield Power Pictured
365. No. 4 and No. 5 Flashback
366. Full Moon Pictured
367. Deku vs. All For One Flashback
368. Rev Up, One For All Absent
369. A Chain of Events, Across the Ages Vision
370. HIStory Absent
371. Together with Shoji Absent
372. Naked Flashback
373. Friends Absent
374. Butterfly Effect Absent
375. Chaotic Confusion Absent
376. On Knife's Edge Absent
377. The Chain Thus Far Absent
378. The Story of How We All Became Heroes, Part 4 Flashback
379. Hopes Mentioned
380. A Skosh Absent
381. Dark Mentioned
382. Don't Let Him Go Absent
383. Meek Spirits Absent
384. It's a Small World Mentioned
385. The Impulses of Youth Absent
386. I AM HERE Appears
387. Congealing Absent
388. Toya Absent
389. Assurance and Prayers Absent
390. Shoto Todoroki Rising Mentioned
391. Rejecting the World Absent
392. Villain Name Absent
393. A Girl's Ego Absent
394. Ochaco Uraraka vs. Himiko Toga Absent
395. Built Upon the Joy of Others Absent
396. Battle Without A Quirk Appears
397. Trash Cleanup Appears
398. Toshinori Yagi: Rising/Origin Appears
399. Organic, Mingling Clusters of Light Appears
400. Beyond Limits Appears
401. The Lunatic Appears
402. The Tearful Days Appears
403. The End of an Era, and... the Beginning Appears
404. We Love You, All Might!! Appears
405. The Final Boss!! Appears
406. Get a Grip on Your Quirk!! Appears
407. An Exceptional Child Absent
408. The Eyes Tell All!! Appears
409. Quirk: Explosion!! Appears
410. Farewell, All For One!! Mentioned
411. History's Greatest Villain Vision
412. History's Maddest Hero Vision
413. Leaden Mass Appears
414. Overlay Flashback
415. Rejection Vision
416. Wrench It Open, Izuku Midoriya!! Mentioned
417. Shimura Mentioned

Anime Appearances[]

Appearances
Season 1
1. Izuku Midoriya: Origin Debut
2. What It Takes to Be a Hero Appears
3. Roaring Muscles Appears
4. Start Line Appears
5. What I Can Do for Now Appears
6. Rage, You Damn Nerd Appears
7. Deku vs. Kacchan Appears
8. Bakugo's Start Line Appears
9. Yeah, Just Do Your Best, Ida! Appears
10. Encounter with the Unknown Appears
11. Game Over Appears
12. All Might Appears
13. In Each of Our Hearts Appears
Season 2
14. That's the Idea, Ochaco Appears
15. Roaring Sports Festival Appears
16. In Their Own Quirky Ways Appears
17. Strategy, Strategy, Strategy Appears
18. Cavalry Battle Finale Appears
19. The Boy Born with Everything Appears
20. Victory or Defeat Appears
21. Battle on, Challengers! Absent
22. Bakugo vs. Uraraka Appears
23. Shoto Todoroki: Origin Appears
24. Fight on, Ida Appears
25. Todoroki vs. Bakugo Appears
26. Time to Pick Some Names Appears
27. Bizarre! Gran Torino Appears Flashback
28. Midoriya and Shigaraki Appears
29. Hero Killer: Stain vs U.A. Students Flashback
30. Climax Mentioned
31. The Aftermath of Hero Killer: Stain Appears
32. Everyone's Internships Absent
33. Listen Up!! A Tale from the Past Appears
34. Gear up for Final Exams Appears
35. Yaoyorozu: Rising Absent
36. Stripping the Varnish Appears
37. Katsuki Bakugo: Origin Appears
38. Encounter Appears
Season 3
39. Game Start Appears
40. Wild, Wild Pussycats Mentioned
41. Kota Flashback
42. My Hero Voice
43. Drive It Home, Iron Fist!!! Absent
44. Roaring Upheaval Mentioned
45. What a Twist! Appears
46. From Ida to Midoriya Appears
47. All For One Appears
48. Symbol of Peace Appears
49. One For All Appears
50. End of the Beginning, Beginning of the End Appears
51. Moving into Dorms Appears
52. Create Those Ultimate Moves Appears
53. The Test Appears
54. Shiketsu High Lurking Flashback
55. Class 1-A Pictured
56. RUSH! Mentioned
57. Rescue Exercises Flashback
58. Special Episode: Save the World with Love! Appears
59. What's the Big Idea? Pictured
60. A Talk about Your Quirk Appears
61. Deku vs. Kacchan, Part 2 Appears
62. A Season for Encounters Appears
63. Unrivaled Appears
Season 4
64. The Scoop on U.A. Class 1-A Appears
65. Overhaul Appears
66. Boy Meets... Appears
67. Fighting Fate Appears
68. Let's Go, Gutsy Red Riot Flashback
69. An Unpleasant Talk Flashback
70. GO!! Flashback
71. Suneater of the Big Three Absent
72. Red Riot Mentioned
73. Temp Squad Absent
74. Lemillion Absent
75. Unforeseen Hope Flashback
76. Infinite 100% Flashback
77. Bright Future Appears
78. Smoldering Flames Appears
79. Win Those Kids' Hearts Appears
80. Relief for License Trainees Appears
81. School Festival Absent
82. Prepping for the School Festival Is the Funnest Part Appears
83. Gold Tips Imperial Appears
84. Deku vs. Gentle Criminal Appears
85. School Festival Start!! Appears
86. Let It Flow! School Festival! Appears
87. Japanese Hero Billboard Chart Flashback
88. His Start Appears
Season 5
89. All Hands on Deck! Class 1-A Appears
90. Vestiges Flashback
91. Clash! Class A vs. Class B! Appears
92. Make It Happen, Shinso! Appears
93. Operation New Improv Moves Appears
94. Foresight Appears
95. Match 3 Appears
96. Match 3 Conclusion Appears
97. Early Bird! Appears
98. That Which Is Inherited Appears
99. Our Brawl Appears
100. The New Power and All For One Appears
101. Have a Merry Christmas! Appears
102. Off to Endeavor's Agency! Flashback
103. One Thing at a Time Flashback
104. Long Time No See, Selkie Absent
105. The Hellish Todoroki Family Flashback
106. The Unforgiven Mentioned
107. More of a Hero Than Anyone Appears
108. My Villain Academia Flashback
109. Revival Party Flashback
110. Sad Man's Parade Absent
111. Tenko Shimura: Origin Flashback
112. Tomura Shigaraki: Origin Absent
113. The High, Deep Blue Sky Appears
Season 6
114. A Quiet Beginning Flashback
115. Mirko, the No. 5 Hero Flashback
116. One's Justice Absent
117. Inheritance Absent
118. The Thrill of Destruction Absent
119. Encounter, Part 2 Flashback
120. Disaster Walker Appears
121. League of Villains Vs. U.A. Students Absent
122. Katsuki Bakugo Rising Absent
123. The Ones Within Us Absent
124. Dabi's Dance Absent
125. Threads of Hope Absent
126. Final Performance Absent
127. Hellish Hell Absent
128. Tartarus Absent
129. The Hellish Todoroki Family, Part 2 Absent
130. The Wrong Way to Put Out a Fire Absent
131. Izuku Midoriya and Tomura Shigaraki Vision
132. Full Power!! Appears
133. Hired Gun Appears
134. The Lovely Lady Nagant Appears
135. Friend Appears
136. Deku vs. Class A Flashback
137. A Young Woman's Declaration Appears
138. No Man Is an Island Appears

Vigilantes Chapter Appearances[]

Appearances
Vigilantes Beginnings Arc
1. "I'm Here" Debut
2. Takeoff Absent
3. Nice Guy Reborn Appears
4. Honesty Absent
5. Bee Appears
6. No Need to Hold Back Absent
6+ Alpha. Hero Conference Flashback
6+ Beta. Hero Visit Appears
7. Top Runner Fantasy
7.5. Appearance Matters Fantasy
8. Him Mentioned
Stendhal Arc
9. Judgment Absent
9.5. Mask Pictured
10. Scream Absent
11. Crossing Lines Pictured
Vs. Queen Bee Arc
12. Senpai Absent
13. Makoto/Truth Fantasy
14. MAJOR Mentioned
15. Playboy Absent
16. Mom Descends Mentioned
17. Tag Team! Mentioned
18. Force of Will Acceleration! Mentioned
19. Family Absent
20. Event Announcement! Absent
21. Ensemble, Assemble! Absent
22. The Day Of Fantasy
23. Daughter Absent
24. A Father-Daughter Talk Absent
25. Goodbye to Dad Absent
26. Tamao Absent
27. Business as Usual Absent
28. What a Man Takes with Him Absent
Osaka Incident Arc
29. Equipment Issues Absent
30. Cooperation Request Absent
31. Day-Tripping Down to Naniwa! Absent
32. Idols Keep Their Secrets! Absent
33. Stumbling into Nasty Business! Absent
34. Crabtastic Rampage! Mentioned
35. Blown-Up Hero?! See Ya Later! Absent
Sky Egg Arc
36. Must-Have Merchandise Fantasy
37. Public and Private Appears
38. High-Speed Absent
39. A Rational Man Absent
40. A Rational Team-Up Absent
41. Ultimate Move! Absent
42. Mixer Mentioned
43. Casanova Absent
44. One Outrageous Traveler Absent
45. The Man Returns Absent
46. Christmas Eve Hero Absent
47. Farewell Party! Appears
48. Investigation Start! Steamy Romance Spotted?! Absent
49. Zero Hour Absent
50. Defend the Tower! Mentioned
51. I Do What I Can Absent
52. Balloon Soul Absent
53. Limits and Catastrophe Absent
54. Hotline Appears
55. This Is a Hero!! Appears
56. I'm No Hero Fantasy
57. Explosive Man Appears
58. International Flight Home Mentioned
School Days Arc
59. Rain and Cloud Mentioned
60. Taking in a Stray Absent
61. Two as One Absent
62. Glass Sky Absent
63. Find That Resolve Absent
64. Fight On, Shota Absent
65. A Sky with No Rain Left Absent
Final Performance Arc
66. Graduation and Career Path Absent
67. Professional / International / Spicy Curry Absent
68. I'd Better Not Lose Absent
69. Hero on the Scene Absent
70. True Self Absent
71. Thanks for the Guidance Absent
72. Searching for You Absent
73. The Queen Descends Absent
74. After the Storm Absent
75. Letter Fantasy
76. Deadly Weapon Absent
77. Strategy Absent
78. Dispatch Absent
79. Inferno Number Two Absent
80. Who's That, Now? Absent
81. Bee My Pop Absent
82. High-Speed Hero II Absent
83. Earthbound Perp Mentioned
84. Dreams of a Hero Mentioned
85. Questioning Absent
Underground Masquerade Arc
86. Underground Fighting Tournament Absent
87. Rap Rap Rap Absent
88. Hidden Face, Bare Ears Absent
89. Super-Smashing Tiger Bunny! Absent
90. Team-Up in the Underground Absent
91. Dash Ahead to Plan B Shadow
92. Might Signal Appears
93. Three-Second-Back-and-Forth Appears
94. Underground Roots Flashback
94.5. Tanuma Report Absent
Naruhata Lockdown Arc
95. Moon Absent
96. Negotiations Absent
97. Pursuers Absent
98. Intentional Persuasion Technique Absent
99. Faceless Invasion Fantasy
100. Detonate! Mentioned
101. Soar into the Night Absent
102. Intruder Absent
103. Should've Aimed for the Head Mentioned
104. This Face Mentioned
105. Commence Operation Escape Appears
106. Crawler Chase Mentioned
107. Hundred-Hit Rush Mentioned
108. Things That Live in the Abyss Absent
109. Encirclement Absent
110. Careless Mentioned
111. Return of the Fist Absent
112. The Ends to Miscalculation Absent
113. The Worst Villain Fantasy
114. Dogfight Fantasy
115. Conclusion to Power Fantasy
116. The Final Lesson Absent
117. The Absolute Worst One Absent
118. Golden Age Absent
119. That's Why I'm... Absent
120. Rootin' For Ya! Absent
121. Reinforcements Arrive Absent
122. One-Two Finish Appears
123. Bye Bye, Hero Appears
124. Forever Mentioned
125. Each of Our Futures Absent
126. The Skycrawler Rising Appears

Trivia[]

Proto All Might

Early concept designs of All Might.

  • Some of All Might's early designs had him as an older, more experienced figure. He also had less of a role in the story, being just a veteran hero who would encourage the main character to try to become a hero even if he didn't have a Quirk, instead of a recurring mentor figure.
    • All Might's preliminary designs were also deemed "lame" by Horikoshi's editors, prompting him to make All Might more imposing and slightly younger-looking.
  • All Might's real name contains the kanji for "eight" ( ya?), "tree" ( gi?), "genius" ( toshi?) and "law" ( nori?).
  • According to All Might's Volume 1 profile:
    • His favorite things are movies and the cedars from Yakushima.
    • Drawing a frontal shot of All Might is extremely taxing to Kohei Horikoshi, likely due to the excessive amount of shading present in his design.
    • In his true form, All Might's glistering pupils are meant to represent his strength and purity when his muscle form isn't active.
    • His catchphrase "I am here" (Dub: "A Phone Call is Here!") is his phone's ringtone.
    • The same thing goes for his email, which has a notification sound of "An email is here!".
  • All Might's hero agency is located somewhere in Roppongi in Minato, Tokyo.
  • During his time as a hero, the true details of All Might's Quirk were kept secret, to the point where it was one of the world's greatest mysteries. Whenever asked about it in interviews, he would simply joke and dodge the question.[16]
  • All Might's signature moves are named after states and cities in the United States, with his ultimate move being called United States of Smash.
    • In addition, his costume colors are also based off the United States' flag colors (red, white, and blue).
  • All Might's rankings in the Popularity Polls are as follows:
    • All Might ranked 5th in the First Popularity Poll
    • All Might ranked 6th in the Second Popularity Poll.
    • All Might ranked 7th in the Third Popularity Poll.
    • All Might ranked 10th in the Fourth Popularity Poll.
    • All Might ranked 13th in the Fifth Popularity Poll.
  • The anime mistakenly depicts All Might's scar on the left side of his stomach, rather than the left side of his chest, as it is in the manga.
  • All Might is a non-drinker, likely due to him lacking a stomach as well as health reasons related to his injury.[17][18]
  • All Might shares his birthday with Cow Lady.
  • All Might wielded One For All the longest of any of the users, for a total of forty years.
  • All Might makes a cameo in Chapter 10 of the Shonen Jump/Marvel crossover book, Deadpool: Samurai.
    • His appearance also featured both reused and newly drawn art by Horikoshi himself.

Quotes[]

  • "It's fine now. Why? Because I am here!"[19]
  • "I smile to show the pressure of heroes and to trick the fear inside of me."[9]
  • "I cannot simply say 'you can become a hero even without power'."[9]
  • "I really am pathetic. Even though I admonished you, I wasn't putting what I said into practice! Pros are always risking their lives!"[9]
  • "You can become a hero!"[9]
  • "You're next."[15]
    • "Now, it's your turn."[20]
  • (To All For One) "You must remember the endless warring that got us here... and now I hear that Tomura Shigaraki's hatred is even affecting your original body... so I'm thinking... you won't be able to ignore me. Isn't that right? I... am here.[21]
  • (To Naomasa) "We've known each other long enough that you should realize something, my dear friend!! Not once... in my entire life... have I gone into battle expecting to lose!!"[3]

References[]

  1. My Hero Academia Manga: Chapter 2.
  2. My Hero Academia Manga: Chapter 95.
  3. 3.0 3.1 3.2 My Hero Academia Manga: Chapter 396.
  4. 4.0 4.1 My Hero Academia Manga: Chapter 401.
  5. My Hero Academia Manga: Chapter 313.
  6. My Hero Academia: Vigilantes Manga: Chapter 93.
  7. My Hero Academia: Vigilantes Manga: Chapter 92.
  8. My Hero Academia Manga: Chapter 18.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 My Hero Academia Manga: Chapter 1.
  10. My Hero Academia: Two Heroes.
  11. My Hero Academia Manga: Chapter 13.
  12. My Hero Academia: Vigilantes Manga: Chapter 55.
  13. My Hero Academia Manga: Chapter 65.
  14. My Hero Academia Manga: Chapter 89.
  15. 15.0 15.1 My Hero Academia Manga: Chapter 94.
  16. My Hero Academia Manga and Anime: Chapter 2 and Episode 3.
  17. My Hero Academia Manga and Anime: Chapter 96 and Episode 50.
  18. My Hero Academia: School Briefs III.
  19. My Hero Academia Manga and Anime: Chapter 1 and Episode 1.
  20. My Hero Academia Anime: Episode 49.
  21. My Hero Academia Manga: Chapter 386.

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